About the position

LogicPlum is looking for a dynamic User Experience Designer to join our team!

You are responsible for crafting user-centered design solutions that promote ease of use, employ outstanding interaction design, and optimize the user experience universally.

This includes all phases of the design process including conceptual design/development, graphic and interface design, Interaction models, prototypes, user/task flows and art production.

You will work closely with UX Lead to establish and maintain the visual integrity, interaction methods, brand standards, and consistency for the game and collaborate with engineering for execution of design.

Graphic Designer responsibilities are:

  • Evaluate designs quickly and crafts creative high quality work. Owns features.
  • Possess excellent understanding of visual design principles, style guidelines, design processes, and creative workflow.
  • Develop UI, graphic design, and interaction specifications/guidelines.
  • Execution, delivery of UI designs and integration of production assets
  • Rapid prototyping, MVP/click thru prototypes for internal buy-in
  • Expert in working with industry standard tools like Adobe Photoshop, Sketch / Figma /Invision Studio / Adobe XD, Principle / Marvel
  • Expertise in multi-device/platform design
  • Proficiency in building Design Systems and Prototyping frameworks
  • Employ user-centered design practices to deliver outstanding user experiences.
  • Ability to make design decisions and take on design problems independently, present and sell design concepts.
  • Support design decisions from a practical, UX standard methodologies standpoint.
  • Interface, collaborate with key internal client and project partners to ensure the user experience reflects player needs and consistency.

Graphic Designer requirements are:

  • 2+ years of experience in UX Design.

  • Graphic/Visual design skills required for UI deliverables

  • Expertise in initial data gathering, competitive analysis, stakeholder interviews, information architecture, usability evaluation, interaction design for co-creation of the spec and driving product conversations, strategy in new/large features, experiments.

  • Expertise in conducting user research

  • Should have worked in a team of Experience Designers

  • Should be able to supervise, lead, mentor juniors and follow up.

  • Should be able to operate independently with minimal supervision, check-in

  • Encouraged to evangelize the UX methodologies, evaluate and establish the standard